package com.example.city_defense;

import com.badlogic.androidgames.framework.Music;
import com.badlogic.androidgames.framework.Pixmap;
import com.badlogic.androidgames.framework.Sound;

public class Asset {
	
	// Background...
	public static Pixmap background;
	public static Pixmap help_background;
	public static Pixmap pause_background;
	public static Pixmap highscore_background;
	
	// Button & number...
	public static Pixmap button;
	public static Pixmap number;
	public static Pixmap people;
	
	// Menu...
	public static Pixmap title;
	public static Pixmap play;
	public static Pixmap help;
	public static Pixmap highscore;
	public static Pixmap score;
	public static Pixmap gameover;
	public static Pixmap select_difficult;
	
	// Weapon...
	public static Pixmap basic1;
	public static Pixmap extend1;
	public static Pixmap ability1;
	public static Pixmap select_weapon;
	public static Pixmap weapon_slot;
	
	// Enemy...
	public static Pixmap tank1;
	
	// Bullet...
	public static Pixmap bullet1;
	
	// Map...
	public static Pixmap map1;
	public static Pixmap map2;
	public static Pixmap map3;
	public static Pixmap select_map;
	
	// Boom...
	public static Pixmap bang;
	// Sound & Music...
	public static Music main;
	public static Sound click;
	public static Sound boom;
	public static Sound gameOver;
}
